Marco+Torres+Summer+2012

Along with learning about this 21st century learning framework, attendees will learn how to access free Challenge Based Learning modules appropriate for middle school or high school implementation. Web 2.0 tools utilized will include, but not be limited to, blogs, wikis, Google Drive, podcasts, and other multimedia and collaborative tools online. Finally, projects (otherwise known as //**challenge "solutions"**//) will be shared by educators who have utilized the curriculum firsthand with students. Modeling the collaborative nature of challenge based learning, the workshop will include audience participation in creating an additional example based on the framework and demonstrate how the power of web 2.0 will continue to virally help this 21st century teaching framework to spread and grow.

Agenda: (credit: Marco Torres ISTE 2012)

__Day 1:__ A. Background and History- ACOT2 B. "Why CBL?" C. Framework explained
 * I. Foundations of Challenge Based Learning**

Activity: Audience will work in teams of 2-3 to solve a Challenge. Solutions will be posted to a Google Drive Doc
CBL
 * Group 1: "Do Something with your old school textbooks"
 * Group 2: "Increase awareness of biological effects of pollution"
 * Group 3: "Reduce your Carbon Footprint"
 * Group 4: "Increase Cultural Identity and Awareness"

A. Finding Big Ideas and Challenges How does Web 2.0 support CBL B. Creating Collaborative Spaces C. Authentic Assessment Throughout D. Publishing Student Solutions E. Reflections of the Process
 * II. CBL in Action**
 * Model CBL Process
 * Wiki
 * Blog

Google Form

 * Big Idea
 * Essential Question
 * The Challenge
 * Guided Questions
 * The Solution
 * Building Legacy

__Day 2:__ A. Team Formation B. Collaborative Tools and Spaces C. Solutions Sharing
 * III. Hands-on Participation Time (CBL Activity)**

IV. "Myths" or "Roadblocks" to Implementing CBL

V. Final Advice and Call to Action

__VI. Additional Resources__ http://ali.apple.com/acot2/ http://www.challengebasedlearning.org/ http://www.techchef4u.com/?tag=marco-torres

Media Support Materials:

Activity: Audience Must use Digital Storytelling in one of two ways:

 * Pose The Challenge
 * Pose A Solution to the Challenge

media type="custom" key="20474002"

Tweets from Torres: //**Motivation**//
 * Year 9' s number one problem is **‘school is boring’**
 * Makes the point he’s not a computer teacher, he’s a social science T’er who sees the power of technology
 * what is an educated person? Someone who is resourceful. Someone who has a good PLN
 * **“Quit, complain, or innovate”** the 3 options for teachers struggling with the system (ie sites blocked, tech not work etc. )
 * Distance no longer means = distance. Distance now = bandwidth. We need to use global networks PLN
 * People spend 3 billion minutes a day on facebook- ‘distance/time = bandwidth’
 * Mythbusters celebrates learning- result don't matter, but the process of finding out the challenge is the attraction
 * What makes you an expert? The processes you've been through, not wot products you’ve produced
 * Marco Torres has worked with George Lucas ‘he knows nothing about tech. But he has friends who do’ power of PLN
 * ‘A computer is no longer a computer: it’s a studio,stage & community
 * ‘never debate someone with an iPhone’ facts don’t matter in an age of ubiquitous info access
 * How do you assess problem/challenge based learning? Where the process is the main thing & students & Teachers are learning together…
 * Challenge based learning is a practical method of how to enact Connectivism in classrooms **NOW**

Background and History:

Take Action and Make a Difference CBL

Introduction by the "Myth Busters

Challenge Based Learning PDF (Open in a new Tab and save to Computer)

The Challenge Based Learning process begins with a big idea and cascades to the following: an essential question, a challenge, guiding questions, activities, and resources, a solution, implementation, evaluation, reflection, assessment, and publishing.


 * The Big Idea:** The big idea is a broad concept that can be explored in multiple ways, is engaging, and has importance to learners, and the larger society. Examples of big ideas are Resilience, Separation, Creativity, Health, Sustainability, and Democracy.


 * Essential Question:** By design, the big idea allows for the generation of a wide variety of essential questions. Eventually the process narrows to one essential question that reflects the interests of the learners and the needs of their community.


 * The Challenge:** From the essential question a concise challenge is articulated that asks the learners to create a specific solution that will result in concrete, meaningful action.

activities, and content resources, to answer the guiding questions and set the foundation for them to develop innovative, insightful, and realistic solutions.
 * Guiding Questions, Activities and Resources:** Generated by the learners, guiding questions represent the knowledge needed to successfully develop a solution and provide a map for the learning process. The learners identify lessons, simulations,


 * Solutions:** Each challenge is stated broadly enough to allow for a variety of solutions. The solution should be thoughtful, concrete, clearly articulated and actionable in the local community

//**Challenge Based Learning is collaborative and hands-on, asking students to work with other students, their teachers, and experts in their communities and around the world to develop deeper knowledge of the subjects students are studying, accept and solve challenges, take action, share their experience, and enter into a global discussion about important issues.**//


 * Example of CBL:**
 * Ruducing Waste in your school or Community**


 * The 7 Design Principles of ACOT^2**